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Selasa, 10 Maret 2015

1.      BACKGROUND
Language is a tool of communication. English is a second language in Indonesia. However, many people are still having lack of interest in learning English. Learning through media can be a solution to increase people’s interest in learning English. The media that can be used are film, books, radio, games, etc. There is no limitations for learning English.
Facebook is one of the biggest social media in the internet with billion users. In 2013, the guardian reported 1,230 million users use facebook in worldwide. While in Indonesia, there are 50.3 million active users. This social media has many features to help people socialize. Nowadays, facebook is more than social tool, it provides games to entertain their users.
Games is an audiovisual media in learning English. This means, games which is provided in computer is a language learning media that can build students’ critical understanding.
However, games are still not widely used in Indonesia as a tool to learn English although many people, especially teenager are active game player. Moreover, games can be used as a media to increase the interests’ of learning English.
Based on the statement above, this study is going to design a tool to learn English in interesting way, where students are expected to be able to learn while socializing in social media.

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